Author: Joanna Berezowska

Devlog Espresso Tycoon update #13 – July 2021

  After playing the internal alpha demo we’ve decided to make some changes and improvements for our game. And we have a lot of new features: 1. Order supplies A player has to remember to order supplies – without them making coffee will just not be possible. You can order coffee beans, different kinds of…


Devlog Espresso Tycoon update #12 – June 2021

  That was a busy week. Let us present to you some new features that we’ve been working on in Espresso Tycoon. 1. City life nearby the coffee shop The coffee shop is not the only place where something’s going on in Espresso Tycoon. There will be also some people in the streets (and not…


Devlog Espresso Tycoon update #11 – May 2021

  There are a lot of new features which are added to our game. We are still testing and checking them – but we already can see that many details can really change the look of the character and the game is becoming more and more interesting. 1. Blink and look We added blinking to…


Devlog Espresso Tycoon update #10 – April 2021

  We are still focused on preparing the demo version of Espresso Tycoon. That’s why we have started some next steps to develop it. We want our game to be as realistic as possible. That’s why we need to focus on a lot of different details. One of them is implementing the diversity between customers. 1….


Devlog Ankh Tower update #10 – April 2021

  The Ankh’s world is getting more and more details. We are also focusing on the tower inside and how our mage will move there, interact with some objects, create new floors of the tower, and preparing for protecting the whole place. 1. New floors – materialization The Ankh tower may become higher. If the…


Devlog The King update #10 – April 2021

  It’s been another intense time for us. We have been focused on some new details added to the game. We have the basis for our kingdom and a village with people living nearby. Now we want to make it more and more developed. 1. Adding more different NPCs – diversity We have one main…


Weekly The King update #9 – March 2021

  This week we have focused not only on the king himself but also on the people living in his kingdom. We have implemented more NPCs and adding different behaviors for them. 1. More NPCs in the game There are much more people in the village than it was before. The king can interact with…


Weekly Ankh Tower update #9 – March 2021

  In the Ankh Tower, we are still focusing on the details of the background in the Ankh’s world. They can not always be seen at first glance, but we know that each of them has a huge influence on the whole look of the background of the tower. 1. Improving the details in the…


Weekly Espresso Tycoon update #9 – March 2021

  It was another intense week for us. But with great effects! You can read about our game for example on PC Gamer: https://www.pcgamer.com/crush-your-coffee-shop-rivals-as-the-espresso-tycoon We are still focused on preparing the demo version of Espresso Tycoon. That’s why we have started some other steps: 1. Adding different poses to the characters We want Espresso Tycoon…


Weekly Espresso Tycoon update #8 – March 2021

  A big time for us! This week we had a premiere of our Steam page for Espresso Tycoon and released the trailer of the game. You can read about our project even on KOTAKU: https://kotaku.com/hell-yeah-a-coffee-shop-tycoon-game-1846401832 But it’s just the first phase of that game. We are working hard right now to prepare a demo…