Tag: Ankh Tower

Devlog Ankh Tower update #10 – April 2021

  The Ankh’s world is getting more and more details. We are also focusing on the tower inside and how our mage will move there, interact with some objects, create new floors of the tower, and preparing for protecting the whole place. 1. New floors – materialization The Ankh tower may become higher. If the…


Weekly Ankh Tower update #9 – March 2021

  In the Ankh Tower, we are still focusing on the details of the background in the Ankh’s world. They can not always be seen at first glance, but we know that each of them has a huge influence on the whole look of the background of the tower. 1. Improving the details in the…


Weekly Ankh Tower update #8 – March 2021

  Another week with working on lights and visual improvements. We are still focusing on the whole tower, floors, and characters – so the whole thing will fit each part like puzzles. 1. Scene background improvements We are still working on a lot of details in the world of the Ankh’s tower. There are a…


Weekly Ankh Tower update #7 – February 2021

  This week was full of work with the lights and visual improvements. We tried to illuminate objects, characters, monsters, floors, and the world in general. We’ve also improved the day and night cycle (which we showed you in the first post of this series) and the appearance of the floors. From now on, the…


Weekly Ankh Tower update #6 – February 2021

  One of the main mechanics of Ankh Tower is building floors. We want each of them to have its own unique character that cannot be confused with another. Therefore, each floor has a distinctive color and style that make it easy to spot and recognize. We are still working on the aesthetics of each…


Weekly Ankh Tower update #5 – February 2021

  Just like last week, this time we also have a lot of interesting changes in the Ankh Tower game to present. The game is no longer silent (more on that below), archers got a new animation, and the first few UI windows are ready for your feedback. 1. Sound effects Every spell, every monster,…


Weekly Ankh Tower update #4 – February 2021

  This week a lot of interesting things happened in the Ankh Tower game. However, there is one that we really want to show you. On the GIFs below you can see what one of the wizard’s spells looked like at the beginning of our work and how does it look now. Of course, we…


Weekly Ankh Tower update #3 – January 2021

  This week we focused on diversifying the enemies attacking the tower, outlining interactive objects, and improving the archer animations. Let’s dive into it! 1. The dragon boss Previously, we showed you enemies attacking the ground floor of the tower. Today we present you a dragon boss that can attack the Ankh directly. We want…


Weekly Ankh Tower update #2 – January 2021

  This week, Ankh Tower has been expanded with a few important features. 1. Floors materialization update Last week, we showed you our initial vision of the floors materializing. Today it looks like in the GIF below. We are still working on improving floor building – we want each newly created floor to be something…


Weekly Ankh Tower update #1 – January 2021

Hi! We invite all those who are interested in the process of creating the Ankh Tower game to follow the Weekly update series. What have we been doing this week?   1. Night and day The gameplay in Ankh Tower is based on the night and day cycle. We created a system that changes the…