This week we focused on diversifying the enemies attacking the tower, outlining interactive objects, and improving the archer animations. Let’s dive into it!
1. The dragon boss
Previously, we showed you enemies attacking the ground floor of the tower. Today we present you a dragon boss that can attack the Ankh directly. We want each monster attacking the tower to have its own unique character and to be different from other beasts with which you will fight during the game.
2. Interactive objects
This week we also have been working on the interactive objects in the tower. We started with the magic floor, where we will find a scribe, a library, and a runes production table. Each floor will have its own set of interactive objects.
We also mentioned the animation of the archers shooting at monsters. We are still working on their appearance and smoothness. We will be showing them to you in the coming week! Stay tuned!